The Magic of Unreal Engine 4
summary
Demonstrates building Solus features inside Unreal Engine 4 using visual scripting Blueprint — no C++ required to prototype. Shows a live Blueprint lightning system (random box sampling, line trace to find ground, spawning particle + point light with a timeline fade). Presents a working PDA/inventory/crafting and a full dynamic weather system (day/night, tides, tornadoes) assembled in about 2.5 months of solo prototyping; everything runs in-game without handwritten code.
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chapters (6)
- 0:00Introduction
- 4:29Survival exploration game overview
- 10:27Lightning effects with Blueprints
- 27:39Game features and systems
- 32:36Unreal Engine 4 for designers
- 40:24Q&A
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