Creating Alstom's Virtual City
summary
SoWhen builds a branded virtual city for Alstom in seven months as a single Unreal Engine 5 project that actually ships: a four-kilometer city with 13 fully shaded trains, ten detailed components and a simulation for signaling, all populated by MetaHumans and procedural traffic. Key tools are Nanite and virtual texturing, Lumen/Virtual Shadow Maps, WorldPartition/HLOD, Houdini tile generator, ToolChef ATOMS, Control Rig, Perforce and Movie Render Queue. The team produces 33 rendered videos from the same project and delivers a working interactive showroom and scenario editor.
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chapters (12)
- 0:00Start
- 9:33Unreal Engine 5 Key Features
- 11:37Timeline
- 13:33The Recipe for a Living City
- 14:45Humans
- 16:33Infrastructure: Roads & Rails
- 19:46Buildings: Commons
- 21:57Buildings: Specifics
- 23:15Traffic
- 27:33Deliverables
- 28:50Train Visualization
- 30:083D Components Visualization
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