~/talk

Creating Alstom's Virtual City

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
slides:none on file

SoWhen builds a branded virtual city for Alstom in seven months as a single Unreal Engine 5 project that actually ships: a four-kilometer city with 13 fully shaded trains, ten detailed components and a simulation for signaling, all populated by MetaHumans and procedural traffic. Key tools are Nanite and virtual texturing, Lumen/Virtual Shadow Maps, WorldPartition/HLOD, Houdini tile generator, ToolChef ATOMS, Control Rig, Perforce and Movie Render Queue. The team produces 33 rendered videos from the same project and delivers a working interactive showroom and scenario editor.

AI-written summary · about

  1. 0:00Start
  2. 9:33Unreal Engine 5 Key Features
  3. 11:37Timeline
  4. 13:33The Recipe for a Living City
  5. 14:45Humans
  6. 16:33Infrastructure: Roads & Rails
  7. 19:46Buildings: Commons
  8. 21:57Buildings: Specifics
  9. 23:15Traffic
  10. 27:33Deliverables
  11. 28:50Train Visualization
  12. 30:083D Components Visualization
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