Creating Character Animation with UE5 and Maya
summary
Workflow demo shows a complete Maya→UE5 pipeline using Maya Live Link 2.1, ShotGrid, FBX for characters and USD for environments; imports use nanite/Quixel and Lumen lighting, and a naming trick to create material instances via FBX to avoid master proliferation. Built a stylized robot (animated via HIK mocap) and a bee with a Control Rig tail/leg spring solver that jigs off the root; exported a dump truck as USD and attached an FK control rig to the USD stage. Needs plugin compilation for UE5.1 and ends with Maya instability during the live demo.
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chapters (8)
- 0:00Maya and Unreal workflow
- 1:48ShotGrid project management
- 8:15Importing FBX with materials
- 14:17Maya Live Link setup
- 21:01Secondary animation with Control Rig
- 37:28Look development with Lumen
- 42:28USD for non-destructive assets
- 50:49Q&A
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