~/talk

Creating Character Animation with UE5 and Maya

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
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slides:none on file

Workflow demo shows a complete Maya→UE5 pipeline using Maya Live Link 2.1, ShotGrid, FBX for characters and USD for environments; imports use nanite/Quixel and Lumen lighting, and a naming trick to create material instances via FBX to avoid master proliferation. Built a stylized robot (animated via HIK mocap) and a bee with a Control Rig tail/leg spring solver that jigs off the root; exported a dump truck as USD and attached an FK control rig to the USD stage. Needs plugin compilation for UE5.1 and ends with Maya instability during the live demo.

AI-written summary · about

  1. 0:00Maya and Unreal workflow
  2. 1:48ShotGrid project management
  3. 8:15Importing FBX with materials
  4. 14:17Maya Live Link setup
  5. 21:01Secondary animation with Control Rig
  6. 37:28Look development with Lumen
  7. 42:28USD for non-destructive assets
  8. 50:49Q&A
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