The Next Digital Twin is...Earth!
summary
Maxar satellite imagery plus blackshark.ai AI pipelines convert best‑in‑class top‑down photos into photoreal 3D terrain and auto‑generated buildings, delivered as tiles and a plugin for Unreal Engine 5. Coverage includes 1.5 billion buildings, 30 million km² of vegetation, ~125 PB archives and daily ingestion equal to half the US; precision product already covers ~70 million km² and mosaics use ~400,000 images. Shippable features: near‑real‑time revisits (5–15 per city), semantic metadata for sensor simulation and a downloadable New Orleans UE5 demo (1,000 seats).
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chapters (21)
- 0:00Maxar’s satellite imagery role
- 2:102D maps to 3D worlds
- 3:57Open-world games and Earth
- 6:25From encyclopedias to virtual learning
- 7:50Global simulations for education
- 8:12Maxar’s space operations
- 10:19Satellite imagery and cloud data
- 12:27Maxar’s gaming infrastructure shift
- 13:29Blackshark’s Flight Simulator
- 15:34AI 3D building reconstruction
- 18:023D coverage vs traditional methods
- 19:04Maxar’s 3D data for gaming
- 20:06Creative use cases beyond gaming
- 21:31Metaverse as real-world data exchange
- 22:12Military training with 3D terrain
- 23:16Autonomous systems testing environments
- 24:19Drones and real estate edge cases
- 25:44Hollywood location scouting
- 26:49Gigantic datasets art
- 27:52New Orleans in Unreal Engine 5
- 29:58Developer tools and plugins
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