Large-scale Environment Capture for the World's First Hyperreal Wingsuit Simulator
summary
Photogrammetry pipeline turns 35,000 medium‑format photos from a helicopter-mounted 1,050 megapixels rig into a 10‑square‑mile digital double of Notch Peak, automated with RealityCapture CLI scripts and a custom Unreal importer that assembles thousands of parts and 8K textures into Nanite assets. The processed dataset peaks at 16 billion polygons (9 billion running in UE5 at 120+ fps), powers a hyperreal wingsuit simulator, and proves repeatable capture and engine ingestion at production scale.
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chapters (5)
- 0:00Start
- 16:36CAPTURE
- 18:18PROCESSING-ALIGNMENT
- 20:58PROCESSING - TEXTURING
- 22:10INGEST-UNREAL ENGINE 5
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