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Large-scale Environment Capture for the World's First Hyperreal Wingsuit Simulator

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development]
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Photogrammetry pipeline turns 35,000 medium‑format photos from a helicopter-mounted 1,050 megapixels rig into a 10‑square‑mile digital double of Notch Peak, automated with RealityCapture CLI scripts and a custom Unreal importer that assembles thousands of parts and 8K textures into Nanite assets. The processed dataset peaks at 16 billion polygons (9 billion running in UE5 at 120+ fps), powers a hyperreal wingsuit simulator, and proves repeatable capture and engine ingestion at production scale.

AI-written summary · about

  1. 0:00Start
  2. 16:36CAPTURE
  3. 18:18PROCESSING-ALIGNMENT
  4. 20:58PROCESSING - TEXTURING
  5. 22:10INGEST-UNREAL ENGINE 5
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