~/talk

Scanning the Strange New Worlds of 'Star Trek'

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding]
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Pixomondo’s team uses FARO Focus 3D LiDAR, Canon R5 photography and RealityCapture photogrammetry to make digital twins: props (an illuminated probe scanned twice to produce a one-to-one emission mask), Iceland terrain scanned by drone plus ground photogrammetry for a glacier crash, and a full studio point cloud turned into a playable level in two to three days. Typical source clouds hit ~50M polys and are decimated to ~100k for Matchmove; same‑day scan processing (1pm → 5pm) enables blend-day fixes, and the final blends read so well talent nearly walk into the virtual walls. Nanite/Unreal Engine 5 is now in production use.

AI-written summary · about

  1. 0:00Introduction
  2. 3:09Virtual production workflow
  3. 5:45Scanning equipment
  4. 8:04Capture techniques
  5. 10:52Location scanning
  6. 12:11Budget scanning solutions
  7. 13:48Case study: Moonlit Mausoleum
  8. 17:05Set integration
  9. 20:39Matchmove and optimization
  10. 24:12Set alignment
  11. 27:08Digital doubles and crowds
  12. 30:05Miniatures in VP
  13. 33:41Handling reflections
  14. 35:34Post-production asset augmentation
  15. 38:35Future of scanning
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