HOK Uses UE4 and 3D Repo for Centre Block Project
summary
HOK builds an application using Unreal Engine that concatenates 75 terabytes of reality capture (laser scans, photogrammetry, ortho imagery) — expected to grow to 350–400 TB — streaming from a local data centre and Cintoo Cloud and delivered via Pixel Streaming. It creates a time‑traceable record of every space, versioning geometry and point clouds, and pairs Revit/BIM deltas through a 3D Repo plugin so stakeholders can compare states and track real changes over the project lifecycle.
AI-written summary · about
chapters (3)
related talks
26mHow Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron Science
31mTurning the real world into digital assets
11mMaximizing Efficiency and Minimizing Costs with Unreal Engine
28mBIM-Integrated VR with Unreal Engine
45mBuilding Better Worlds with Houdini and Unreal Engine 5
50mUnreal engine At the intersection of games and movies. On fire!
41mScanning the Strange New Worlds of 'Star Trek'
20m"Rebirth": Leveraging Scan Data in UE4
