Buildmedia’s Digital Twin of Wellington
summary
Buildmedia builds a real‑time Wellington digital twin in Unreal Engine, importing terrain from Land Information NZ, models and animations from 3DS Max via Datasmith, and a photogrammetry set of 18,000 photogrammetry buildings with unique textures; Unreal optimization, Blueprints and shape files place trees, lights, vehicles and turbines, and UE volumetric clouds animate weather. Live IoT feeds (traffic, cyclists, pollution, pedestrians, temp) arrive over REST API (JSON/XML), and pixel streaming serves the model from the cloud for multi‑agency use.
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