Pureblink Uses Unreal Engine to Visualize Real-Estate
summary
Pureblink builds a photoreal Unreal Engine scene plus an interactive app and cinematic video to sell Galleria III, a multi‑building, eight‑acre community sited in an industrial zone. The pipeline uses Unreal 4/5 features (Lumen, ray tracing, path tracing) for lighting, a WebGL front end and touch‑screen integration that connects geometry to a unit‑availability database, experiments with SketchUp as a single source, and nDisplay for virtual production; the solution reaches the client’s sales threshold faster during COVID and delivers cinematic photorealism.
AI-written summary · about
related talks
11mMaximizing Efficiency and Minimizing Costs with Unreal Engine
28mBIM-Integrated VR with Unreal Engine
21mFireside Chat: Virtual Production: A Peek Behind the Curtain for Game Devs & 3D Artists
26mHow Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron Science
02mUnreal Build: Broadcast & Live Events Closing Message
50mUnreal engine At the intersection of games and movies. On fire!
12mConnected by Wonder: When Physical and Virtual Worlds Collide
15mCinematic Lighting with Emotion
