~/talk

BIM-Integrated VR with Unreal Engine

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [creative-coding]
links:none on file
slides:none on file

Unreal Engine connects real-time VR walkthroughs to the BIM iteration loop by exporting issues directly as BCF JSON struct (camera vector, snapshot, selected elements, comments) and pushing them to a BCF server, letting reviewers teleport to and resolve problems in author tools; pipeline uses Datasmith and IFC and runs on Oculus Rift or cave setups. Early clients report immediate gains. Implementation is lightweight: a 50+ person firm has three people building and shipping the plugin, and it works in production.

AI-written summary · about

  1. 0:00Introduction to Fermitas
  2. 2:31Technology adoption philosophy
  3. 6:13Communication in planning
  4. 9:37Virtual reality in BIM
  5. 11:56Unreal Engine integration
  6. 13:36VR usage tiers and layers
  7. 16:00BIM workflow optimization
  8. 18:24Simulation and validation
  9. 20:06Macro BIM applications
  10. 21:09Integrated VR collaboration
  11. 25:23Technical implementation
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.