~/talk

A Fully Immersive Driving Simulator for Autonomous Vehicles

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [webxr, embedded-and-hardware]
links:none on file
slides:none on file

A 3xD 360 drive-in simulator uses eight projectors and an nDisplay cluster with a single master node running vehicle dynamics and an Echo TCP server to sync visuals and exchange data with external clients. CANbus hardware feeds real car dials and accepts control signals. Radar and LiDAR are implemented in Blueprints using raycasts, LiDAR packing points into 12‑byte XYZ records sent to MATLAB, and the lab is converting 80 miles of LiDAR scans into Unreal scenes.

AI-written summary · about

  1. 0:00Intro
  2. 1:08To make future vehicles, technologies and services dependable, desirable and viable, we need to learn from a continuum of simulation, testing, trials and early deployment
  3. 2:30The 3xD Simulator
  4. 4:11Why we moved to Unreal
  5. 6:05The Vehicle Template
  6. 6:35Upgraded Environments
  7. 7:07Object Deliverer
  8. 9:56Controller Area Network (CAN)
  9. 11:27Simple Architecture
  10. 13:27How to Fool a Sensor
  11. 18:20Rain in Highways Project
  12. 19:50Summary
  13. 20:38Next Steps
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