Cross-Car, Multiplayer Games for Semi-Autonomous Driving
summary
Built a virtual reality driving simulator with simulated autonomous cars, full-window HUDs, motion tracking and ad hoc vehicle-to-vehicle positioning and three prototype games (Killerball, Billiards, Decoration). Billiards assigns one launcher and multiple bouncers to pass a ball through nearby cars to a target, uses a smartphone bird’s-eye HUD to disambiguate window occlusion, and adds gaze-guiding arrows. A 12-participant evaluation finds high immersion (PXI), enjoyable co-located play and only symbolic takeover reaction testing.
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chapters (8)
- 0:00Introduction to talk
- 0:49Cross-car games concept
- 2:16Billiards game demo
- 3:41Design considerations for games
- 4:46Study results and findings
- 5:27Design space for in-car games
- 6:57Future work and open questions
- 7:39Summary and Q&A opening
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