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Factors to Consider for Tailored Gamification

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [design-collaboration]
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Crowdsourced experiment with 300 participants uses paired comparisons across 12 game elements (66 forced-choice pairs) and three user typologies, analyzed with partial least squares models. Results show concrete claims: different implementations of the same strategy produce different motivation effects; Hexad outperforms Big Five and BrainHacks for tailoring when using combined dimension profiles rather than a single dominant type; context shifts element effectiveness; points and timers rank lowest while badges and progress cues work broadly.

AI-written summary · about

  1. 0:00Intro
  2. 0:36Introduction - background
  3. 2:28A large scale study to identify the motivational impact of game elements
  4. 3:05Paired comparison protocol
  5. 4:20Different implementations of game elements
  6. 6:02Different categorisations of users
  7. 7:50Dominant player types generally used
  8. 8:48Different domains and user activity
  9. 10:23Design recommendations
  10. 11:44Factors to Consider for Tailored Gamification
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