Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
summary
Systematic review searches 11 databases, narrows 922 initial hits to 55 final papers, and codes studies by focus (viewer, streamer, platform), method (mapped to Ways of Knowing chapters), and data type (field notes, interviews, questionnaires, stream/chat/platform logs, interaction traces). Findings cluster into technically agnostic, technically supported, and technically challenging work; early studies use platform log data, recent work shifts to chat, surveys, and design-based methods, experiments remain rare, and a software toolkit is proposed but not yet implemented.
AI-written summary · about
chapters (5)
- 0:00Introduction and motivation
- 1:29Literature review approach
- 6:04Search results and trends
- 8:11Research categories and gaps
- 10:18Future work and Q&A
related talks
06mEchoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games
03mGame Design Concepts: A Tertiary Literature Review
48mMaking Games More Interactive on Twitch
06mA Scoping Review of Heuristics in Videos Games Research: Definitions, Development, Application, a...
50mCreating for content creators
04mToward Live Streamed Improvisational Game Experiences
03mTowards Understanding Waiting in Video Games
08mPrivacy Is the Price: Player Views and Technical Evaluation of Data Practices in Online Games
