~/talk

Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic ...

Talkat CHI PLAY 2019 · 2019-10-22..10-25
name:Jingya Li
links:none on file
name:Jingya Li
links:none on file
name:Jun Hu
links:none on file
links:none on file
name:Loe Feijs
links:none on file
slides:none on file

Prototype uses a phone to scan a paper workbook, spawns animals that ask math questions, and lets children steer them either by screen-touch vs tangible controls (turning and lifting the book to change direction and speed) or by collecting creatures on a diegetic progress map; study with 32 children aged 7–8 finds diegetic feedback yields significantly higher enjoyment, competence and autonomy while interaction mode does not change motivation and accuracy on exercises remains unchanged.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:08AR serious games concept
  3. 2:55Intuitive interaction exploration
  4. 5:31Study design and methodology
  5. 6:56Findings and insights
  6. 9:49Conclusion and future work
  7. 10:09Q&A session
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