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The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory

Talkat CHI PLAY 2019 · 2019-10-22..10-25· [game-development]
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Argues that moment-to-moment motivation in games centers on seven types of uncertainty derived from a constructivist grounded theory of 13 players, using hour-long interviews, diary entries, and video play recalls of five-minute casual sessions (Candy Crush, Super Hexagon, Monument Valley, plus strategy and sports examples). Taxonomy groups uncertainties into game/player/outcome sources, links them to motives like curiosity and perceived competence, notes saturation by ~11–13 participants and limits to short, casual games.

AI-written summary · about

  1. 0:00Introduction and motivation
  2. 1:51Limitations of existing taxonomies
  3. 3:17Study design and data collection
  4. 5:26Sources of uncertainty in games
  5. 7:55Motivational role of uncertainty
  6. 9:24Conclusions and limitations
  7. 10:08Q&A on methodology and replication
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