Player Characteristics and Video Game Preferences
summary
Study combines two datasets (N=188 and N=332) to produce a 25-item validated scale of player traits and tests whether those trait scores predict actual game choices. Results show specific links: challenge → Dark Souls, Counter-Strike, League of Legends; social scores map to team-based multiplayer versus single-player lists; aesthetic, narrative and goal orientations each predict distinct game clusters, with Minecraft ties to goal orientation noted. Gender and age patterns emerge and full stats and dense charts appear in the paper.
AI-written summary · about
chapters (3)
related talks
06mTailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch
03mFlame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer On...
21mHow to find the right audience for your game
21mExamining the relationship between brain activity and video game performance
24mHow to Target UX to Different Psychographics
11mWhy is eSports and game streaming so popular?
46mWe Are All Wrong: Mythbusting Game 'Failures'
34mData, not opinions: The psychometrics of team
