The Surrogate Body in Play
summary
Argues that cinematic surrogate body theory needs modification for games because players not only lend emotion but also lend actions as well as affect to game systems; compares desktop, Wii/Kinect and HMD VR setups to show how control, physicality and social norms change embodiment; presents diagrams and a table in the paper and uses drawing as a method to refine claims about embodied play and to show where the theory succeeds and where it breaks.
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chapters (7)
- 0:00Intro
- 0:52Surrogate Body Theory
- 2:42Cinematic Dispositive
- 3:47The Surrogate Body
- 4:56Actions
- 6:01Implications
- 6:47Embodied Play
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