~/talk

Anatomical Tips for Animation...in Games and Beyond

Talkat Konsoll 2022 · 2022-11-22..11-23· [game-development]
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slides:none on file

Argues that concrete anatomical rules drive believable characters: you are what you eat links diet to body shape, eye placement and gait (rotary vs transverse gallop), size limits top speed (T. rex ≈10 mph), and age/sex change proportions and pivot points; recommends using skull and CT data from digimorph.org and rebuilding muscles to set joint excursion before rigging; cites practical fixes used on films and games (How to Train Your Dragon, Zootopia, Aloy in Horizon Zero Dawn) to show what to change and why.

AI-written summary · about

  1. 0:00Introduction
  2. 0:24Paleontologist at animation event
  3. 1:27Fossils to animation principles
  4. 7:49Paleontology and communication
  5. 9:39Animation history and evolution
  6. 17:47Character animation strategies
  7. 19:11You are what you eat
  8. 27:37Size in character movement
  9. 33:00Age and proportions in design
  10. 37:53Sex differences in anatomy
  11. 45:03Mistakes in character proportions
  12. 47:31Sexual dimorphism in games
  13. 53:55Skeletons and rigging
  14. 55:40Creatures with real-world reference
  15. 59:34Why science matters
  16. 1:01:02Future of animation
  17. 1:02:05Q&A
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