Maximizing Your Game's Performance in Unreal Engine
summary
Uses Unreal Engine 5 profiling tools to find and fix real bugs: launches Unreal Insights and uses stat unit and profile GPU captures, finds editor at 30→60 FPS by shrinking point light attenuation and disabling cast shadows, fixes a 2–3 second hitch caused by synchronous LoadObject by switching to async/streamable handles, reduces a 135 ms fog cost by replacing computational noise and huge card sprites with texture samples and higher alpha, and closes a 21 MB leak caused by incorrectly using new plus pointer copies.
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chapters (12)
- 0:00Introduction
- 2:10Speaker overview
- 5:20Frame budget basics
- 11:24Avoid premature optimization
- 16:21Unreal profiling tools
- 19:10Lyra project examples
- 20:55Fixing cursed lights
- 29:06Tiny actor hitches
- 41:45Foggy horror particles
- 47:52Memory leaks debugging
- 58:30Summary
- 59:15Q&A
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