~/talk

Maximizing Your Game's Performance in Unreal Engine

Talkat Konsoll 2022 · 2022-11-22..11-23· [game-development]
links:none on file
slides:none on file

Uses Unreal Engine 5 profiling tools to find and fix real bugs: launches Unreal Insights and uses stat unit and profile GPU captures, finds editor at 30→60 FPS by shrinking point light attenuation and disabling cast shadows, fixes a 2–3 second hitch caused by synchronous LoadObject by switching to async/streamable handles, reduces a 135 ms fog cost by replacing computational noise and huge card sprites with texture samples and higher alpha, and closes a 21 MB leak caused by incorrectly using new plus pointer copies.

AI-written summary · about

  1. 0:00Introduction
  2. 2:10Speaker overview
  3. 5:20Frame budget basics
  4. 11:24Avoid premature optimization
  5. 16:21Unreal profiling tools
  6. 19:10Lyra project examples
  7. 20:55Fixing cursed lights
  8. 29:06Tiny actor hitches
  9. 41:45Foggy horror particles
  10. 47:52Memory leaks debugging
  11. 58:30Summary
  12. 59:15Q&A
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