Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play
summary
Paper formalizes social awareness as a distinct design dimension for biofeedback-driven multiplayer games and surveys prior work to ground that claim, citing examples like Frey where heart rate is shared symmetrically in co‑located play. It does not build a prototype but provides a framework and a table of prior systems, and proposes two concrete research directions: alternative representations such as audio or haptic feedback and explicit control and access mechanics including asymmetric sharing and power‑up toggles. The contribution is conceptual, not empirically validated.
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