~/talk

Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play

Talkat CHI PLAY 2023 · 2023-10-10..10-13· [game-development, accessibility]
links:none on file
links:none on file
slides:none on file

Paper formalizes social awareness as a distinct design dimension for biofeedback-driven multiplayer games and surveys prior work to ground that claim, citing examples like Frey where heart rate is shared symmetrically in co‑located play. It does not build a prototype but provides a framework and a table of prior systems, and proposes two concrete research directions: alternative representations such as audio or haptic feedback and explicit control and access mechanics including asymmetric sharing and power‑up toggles. The contribution is conceptual, not empirically validated.

AI-written summary · about

~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.