Investigating the Effects of Tailored Gamification on Learners' Engagement Over Time in a Learnin...
summary
Large-scale classroom study logs six lessons from 145 students (93 tailored by an algorithm, 52 random) and runs EFA then CFA on interaction indicators to produce three engagement patterns: quick curiosity — fast answers, many quizzes, performance repetition — retrying to reach 100%, first-try mastery — high accuracy on first attempt. Tailoring the six game elements reduces the overall decline in engagement, with the biggest effects in later lessons, and analytics show pattern-specific responses that suggest need for varied content and dynamic adaptation.
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