Using Everyday Objects as Props for Virtual Objects in First Person Augmented Reality Games: An...
summary
24 participants test everyday items as controllers for a sword, shield and crossbow in first-person AR; results show shoehorn as sword and pot lid as shield as the most common picks, but no immersion difference on the ARI between consensus and non-consensus choices, and the crossbow yields no clear consensus. Key selection factors are grip feel, weight distribution, shape and size. Recommendation: let users pick props, support multimodal and more intuitive mappings, and explore haptic feedback.
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