Towards Co-Creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a...
summary
Presents a concrete co-creative design model called CIEM that structures interdisciplinary VR exergame work into three parts: Expert-Human relations across Game Design, User Experience, and Human Movement Science, a shared thesaurus to translate goals, and an Active Designer using construction kits to implement changes. Delivers a working prototype, ExploVR – A Mountain Mastery, aimed at fall prevention in VR, and reports an early-stage player study plus expert assessment that produce positive signals for effectiveness, enjoyment, and meaningfulness.
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