Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers
summary
The study analyzes four popular games drawn from a 31‑game corpus and defines gender dysphoria triggers as design failures that produce dysphoric distress, using thematic analysis combined with textual and critical discourse analysis, player comments, and the authors’ positionality as trans gamers. Case studies identify concrete issues in The Legend of Zelda: Breath of the Wild, Cyberpunk 2077, and Persona 4 Golden (plus Guilty Gear -Strive-), introduce a three‑axis Gender Dysphoria Categorization (Cause, Mechanism, Manner) with mechanisms like stereotyping, objectification, and conscription, and propose specific design alternatives framed as gestures of care.
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