~/talk

The Inspirationally Disadvantaged and Other Tropes in Gaming

Talkat AlterConf Chicago 2015 · on Saturday, 2015-08-08· [accessibility]
links:none on file
slides:none on file

Games repeatedly reduce illness to tropes and plot devices, claiming representation while giving characters no agency and using gimmicks like Inspirationally Disadvantaged and Handicapped Badass. Concrete examples: Mass Effect, Guild Wars 2, Fallout, GTA V, BioWare both producing Bull-style depth and multiple disposable sick NPC quests. Cited data: WHO estimates ~1 billion people (15%) disabled and 110–190 million with significant difficulty; sexual-violence risks jump (children 3.7×, adults with mental health conditions ~4×; 80% women, 30% men with intellectual disabilities). Recommendations: real agency, accessibility options, fewer corpse-or-inspiration outcomes.

AI-written summary · about

  1. 0:00Start
  2. 4:10THE MOTHER OF TROPES
  3. 5:15THE HANDICAPPED BADASS
  4. 6:45DARK LORD ON LIFE SUPPORT
  5. 7:34BURY YOUR DISABLED
  6. 8:32DISABILITY SUPERPOWER
  7. 9:02BLIND SEER
  8. 9:33WE CAN REBUILD HIM
  9. 10:02EYEPATCH OF POWER
  10. 10:33ARM CANNON
  11. 11:35JUDGING REPRESENTATION
  12. 12:09A SLIDING SCALE
  13. 14:50INCREASED VULNERABILITY
  14. 16:22HOW CAN WE MAKE BETTER GAMES?
  15. 17:02THE POWER TO DO MORE
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