~/talk

The Timing of Diverse Character Placement

Talkat AlterConf Chicago 2015 · on Saturday, 2015-08-08· [creative-coding]
slides:none on file

Claim: the timing of diverse character placement changes immersion. The talk shows concrete examples and evidence: marketing that defaults to white in Splatoon, early-game darker-skinned NPCs cast as drunk or criminal in Battlefield Hardline and Watch Dogs, Game of Thrones content that hides people of color until late episodes, plus positive cases like Prism Shell marketing a Black heroine and Destiny offering non-sexified female armor. Clips from indie and AAA titles illustrate the problem and propose fixes such as timing matters, marketing defaults white, randomized defaults, nuanced roles throughout.

AI-written summary · about

  1. 0:00Start
  2. 0:29Have you ever stopped playing a game early
  3. 1:12The timing of diverse character placement can affect immersion
  4. 3:50In Battlefield Hardline, when do diverse characters show up?
  5. 5:48In Watch Dogs, how nuanced are they
  6. 6:49Getting the timing right doesn't mean you're always perfect
  7. 7:53Getting the timing wrong isn't a death sentence...
  8. 9:40but it can definitely make your game look silly
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