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From Pixels to Personality: 10 Psychological Tips for Making Your Characters Appealing to Players

Talkat Games Gathering Bratislava 2023 · 2023-09-25..09-27· [creative-coding]
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slides:none on file

Research combines UX lab work, quantitative surveys and mock reviews and tests responses from 113 Polish midcore–hardcore gamers. Key findings: Geralt tops likeability, Arthur Morgan ranks high, V scores highest for trait similarity; Abby, Chloe and Mel provoke dislike—forcing players to inhabit a character drives rejection. Psychological levers are identification, projection, compensation, empathy, agency, archetypes. Concrete prescriptions: portray players’ fears and desires, embrace flaws, leave gaps for projection, prefer FPP for ID, match archetype to audience and balance agency to elicit empathy.

AI-written summary · about

  1. 0:00Character psychology in games
  2. 1:59Research team and methodology
  3. 3:23Agenda and focus
  4. 6:41Character types studied
  5. 7:23Player likes and dislikes
  6. 16:53Identification concept
  7. 23:21Projection concept
  8. 28:25Compensation and wishful ID
  9. 32:01Self-esteem and design
  10. 35:40Empathy and connection
  11. 38:58Agency versus attachment
  12. 42:37Archetypes in design
  13. 43:22Question and answer session
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