~/talk

Finding the soul of a game

Talkat Gamelab Barcelona 2020 Live · 2020-06-23..06-25· [creative-coding]
links:none on file
slides:none on file

Argues that every game needs a single distilled one-sentence core that acts as a decision filter; gives concrete examples — Doom reboot refocus, SnowRunner as “driving trucks through snow and mud” (now ~80 Metacritic), World War Z as moment-to-moment zombie swarms (11 million players). Recommends engineering quick prototypes and a first playable (often a few months) then a vertical slice to test fun, and operational habits like starting meetings with key art to prevent feature sprawl and protect the gameplay lens.

AI-written summary · about

  1. 0:00Intro
  2. 3:03What is the soul of a game
  3. 4:41Examples
  4. 6:36What is an elevator pitch
  5. 8:32Is it something people can justify
  6. 9:52Is it consistent
  7. 12:21Is it different
  8. 16:06Do you run the risk
  9. 18:34Working remotely
  10. 21:05Soul of a game
  11. 22:54Finding the soul of a game
  12. 26:34Protecting the soul of the game
  13. 28:28Marketing the game
  14. 30:00Getting people on board
  15. 31:49Ego
  16. 33:54Pivoting
  17. 35:36Learning from mistakes
  18. 38:14Bad ideas
  19. 40:42Biggest pitfall
  20. 43:26Staying true to your vision
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.