How to identify narrative opportunities in your game
summary
Practical, step-by-step method for adding story to an in-progress game: a worksheet with parts 1–3 that turns gameplay pillars, verbs and systems into concrete narrative choices. Walks through a drone-operator roguelike example, extracting list of gameplay verbs and available tentpole moments mapped to narrative tools (staging ground, item descriptions, environment, bosses). Watch if wanting a usable checklist and example you can copy into a live Zoom workshop; skip if you want theory or cinematic narrative only.
AI-written summary · about
chapters (8)
- 0:00Start
- 5:49describe your game in one to two sentences
- 10:04define those core pillars
- 12:59gameplay verbs do you offer the player
- 18:29start telling a story
- 22:09player character
- 24:33the setting
- 30:22define a side scroller
related talks
21mHow to lay the foundations for compelling storytelling in games
50mI Think I Need a Writer: Tools for Troubleshooting Narrative
58mWriting & Narrative Design: A Relationship
40mIdeation in video game key
45mNext-Gen Story Design: Immersive Process for Immersive Experience
53mCreating Emotional Engagement Through Narrative and Game Design
01h 12mThe Game Writing AUA (As Us Anything!)
13mNarrative Design
