~/talk

How to identify narrative opportunities in your game

Talkat Konsoll 2020 · 2020-10-19..10-25· [creative-coding, ux-and-product-design]
links:none on file
slides:none on file

Practical, step-by-step method for adding story to an in-progress game: a worksheet with parts 1–3 that turns gameplay pillars, verbs and systems into concrete narrative choices. Walks through a drone-operator roguelike example, extracting list of gameplay verbs and available tentpole moments mapped to narrative tools (staging ground, item descriptions, environment, bosses). Watch if wanting a usable checklist and example you can copy into a live Zoom workshop; skip if you want theory or cinematic narrative only.

AI-written summary · about

  1. 0:00Start
  2. 5:49describe your game in one to two sentences
  3. 10:04define those core pillars
  4. 12:59gameplay verbs do you offer the player
  5. 18:29start telling a story
  6. 22:09player character
  7. 24:33the setting
  8. 30:22define a side scroller
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