How to make a good games pitch
summary
Hundreds of pitches arrive each year so decks must hook within 30 seconds, be PDF, and stay compact (aim ~15 slides). Include an elevator pitch, clear basic info, core mechanics, market fit, and a production overview showing phases, team ramp (example 5/10/15/8), timeline and costs. Example numbers that convince: €1.5M budget and a 27‑month schedule with a 29.99 target price yielding a ~72k unit break‑even — show the math, visual references, and end with exactly what you want.
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chapters (15)
- 0:00Intro
- 1:03MAKING PITCH DECKS ARE HARD
- 2:37THE GOALS WITH A PITCH DECK
- 4:51YOU NEED TO KNOW YOUR READER
- 9:39TRY TO CREATE FLOW
- 13:30STRUCTURE OF A PITCH
- 14:59Elevator pitch
- 18:13Basic Information
- 19:46Core Mechanics and Core Pillars
- 23:46Brief background of theme, setting and game world
- 27:05Target Audience and Market Analysis
- 34:44Production, Budget, Sales
- 40:15PRESENT YOUR COMPANY AND TEAM
- 44:42WHAT ARE YOU ASKING FOR?
- 46:11FINAL WORDS
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