I Love You But Your Pitch Sucks
Talkat IndieGameBusiness Deep Dive: Building Strong Publishing Partnerships 2026 · on Wednesday, 2026-05-27·
summary
Scouts triage by specifics: expect 130 pitches in two days so email a deck ASAP (no NDA first), make it easy to open and share, and have builds or Steam pages that show gameplay. Use a tracker (spreadsheet/Trello) and prepare three-tier decks — mega (80+ slides), mid (~20), and <10-slide elevator — plus downloadable backups. Benchmarks: three high/three mid/three low. Budgets include a 10–15% contingency. Pitch when you have a playable prototype.
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chapters (12)
- 0:00Welcome
- 1:45Who I am and why I care about your pitch
- 8:48Pitch mistakes
- 14:27Method over madness
- 16:52Show core gameplay
- 25:18Pitching niche audiences
- 31:16The myth of the unique selling point
- 34:43Why with us
- 38:55Realistic benchmarks
- 43:28What you need
- 46:15Be memorable
- 49:05Summary & Q&A
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