Pitching Games to Publishers
summary
Focuses on concrete deliverables: a two‑page sell sheet, tailored pitch decks (about 30 versions made), and a company deck plus a working prototype — first deal closes remotely from a sent deck and Skype calls. Budgets work backwards from revenue lag of 2–5 months, plan 20–30% contingency, expect platform cuts ~30% and local tax ~27.5%; include timelines, team bios, legal review, and who covers marketing/localization so funding asks match publisher scale.
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chapters (15)
- 0:00Start
- 1:03TOPICS WE'LL COVER
- 2:37EXAMPLES
- 3:57WHAT WOULD EB GAMES SAY
- 4:20TOPICS WE COVER
- 5:55WHY IT'S USEFUL
- 8:02PITCH DECK
- 10:48WHEN RELEVANT
- 12:53WHAT ARE YOU COMMUNICATING
- 15:43LESSONS WE LEARNED
- 18:08SCHEDULING
- 18:26DRAFTING A BUDGET
- 21:39BUDGET CONSIDERATIONS
- 25:33COMPANY DECK
- 30:45THINGS TO CONSIDER
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