~/talk

Pitching Games to Publishers

Talkat GCAP 2019 · 2019-10-07..10-09· [career-development, game-development]
links:none on file
slides:none on file

Focuses on concrete deliverables: a two‑page sell sheet, tailored pitch decks (about 30 versions made), and a company deck plus a working prototype — first deal closes remotely from a sent deck and Skype calls. Budgets work backwards from revenue lag of 2–5 months, plan 20–30% contingency, expect platform cuts ~30% and local tax ~27.5%; include timelines, team bios, legal review, and who covers marketing/localization so funding asks match publisher scale.

AI-written summary · about

  1. 0:00Start
  2. 1:03TOPICS WE'LL COVER
  3. 2:37EXAMPLES
  4. 3:57WHAT WOULD EB GAMES SAY
  5. 4:20TOPICS WE COVER
  6. 5:55WHY IT'S USEFUL
  7. 8:02PITCH DECK
  8. 10:48WHEN RELEVANT
  9. 12:53WHAT ARE YOU COMMUNICATING
  10. 15:43LESSONS WE LEARNED
  11. 18:08SCHEDULING
  12. 18:26DRAFTING A BUDGET
  13. 21:39BUDGET CONSIDERATIONS
  14. 25:33COMPANY DECK
  15. 30:45THINGS TO CONSIDER
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