~/talk

Strategies for Quality Content™

Talkat GCAP 2019 · 2019-10-07..10-09· [game-development]
links:none on file
slides:none on file

Practical roadmap for turning game assets into discoverable marketing: monthly and weekly content calendars, a production checklist for launch stages, and visual planning that reuses layered art to avoid bottlenecks. Walks through SEO tactics using free Google Ads tools for keyword research, why blogs and backlinks power discoverability, and how to set up a mailing list with MailChimp to retain players. Includes a hands‑on keyword exercise using the example game "Algo."

AI-written summary · about

  1. 0:00Start
  2. 9:21A CONTENT STRATEGY
  3. 14:35A CONTENT PLAN IS...
  4. 21:33LET'S FOCUS ON... FOUNDATIONS
  5. 24:27VISUAL CONTENT PLANNING
  6. 27:14YOU NEED A GOOD WEBSITE
  7. 31:19START A MAILING LIST EARLY
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