~/talk

Being A Multi-Disciplinary Artist: Games, Film and Beyond

Talkat GCAP 2019 · 2019-10-07..10-09· [creative-coding]
links:none on file
slides:none on file

Covers moving from 3D game art into practical film fabrication and back, showing concrete outcomes: creates CNC-milled polystyrene masters from Maya and ZBrush sculpts for Thor Ragnarok and Dora, makes molds to reproduce ~12 wrought-iron lamp arms, hand-finishes and automotive spray-paints props used on Aquaman, and ships 3D-printed pieces into final sets. Emphasizes CNC-milled polystyrene, PBR material understanding, beveling/chamfering tricks, custom jigs and a production pipeline that actually speeds fabrication.

AI-written summary · about

  1. 0:00Start
  2. 5:22Drafting
  3. 6:03Pattern Making
  4. 6:31White Card = White Box
  5. 7:18Moulding & Casting CTRL C+CIRLY
  6. 8:57Sculpting
  7. 9:53Blocking Out
  8. 10:12Detail
  9. 12:54Digital Fabrication
  10. 13:513D Printing & CNC Milling
  11. 19:37Beveling
  12. 21:02Tapering
  13. 21:46Authenticity
  14. 24:25Reference - Primary vs Secondary
  15. 26:40Creating convincing textures
  16. 30:06Spend time creating custom tools
  17. 32:36Concepting vs Production
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