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Creating a game without fail states or scores

Talkat GCAP 2019 · 2019-10-07..10-09· [creative-coding]
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Unpacking is a chill PC/Mac puzzle about removing items from boxes and placing them in rooms, built by hand-packing every box so order and orientation shape both puzzle and story; it contains 69 household items in an isometric kitchen, interactive bits like a solvable Rubik’s Cube and a microwave you can set, and a rewritten validation system that becomes validation-as-guidance rather than scoring. Design removes timers, consequences and no fail states so players can experiment freely and still finish each level.

AI-written summary · about

  1. 0:00Intro
  2. 0:25Hello, I'm Wren!
  3. 6:18What?
  4. 9:17Simple & novel mechanic
  5. 10:30Genre Baggage
  6. 12:30Unpacking's 3 Pillars
  7. 12:59Contemplation
  8. 16:54Discovery
  9. 23:30Expression
  10. 28:51Remove fear of failure
  11. 31:41Remove fear of judgement
  12. 35:45Optional narrative
  13. 37:27Playtest early and often
  14. 39:43Achieving Zen on Unpacking
  15. 40:19Questions?
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