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How to build (un)believable worlds?

Talkat Konsoll 2023 · 2023-10-24..10-25· [game-development, creative-coding]
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Describes building Disco Elysium’s world and systems: a 1,000,000‑word script, 24 talking skills that act as in‑game companions, a thought cabinet as an idea inventory, and top‑down framing that forces writing to supply missing animation. Uses visual tools like Articy Draft and patterns — greeting → main hub, river (story progression), whirlpool (quick followups), red/white/passive checks — so failures still produce interesting outcomes. Shows how “see behind the corner,” genre tests and news/Wikipedia research supply believable detail; the approach ships and works.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05Universal world building
  3. 7:50Unseen world details
  4. 14:17Narrative design for RPGs
  5. 23:53Dialogue in Disco Elysium
  6. 42:42Q&A: Racism and world building
  7. 56:53Q&A: Player agency
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