~/talk

Playful Learning: Toward Adaptability and Away from Prescriptions

Talkat Konsoll 2023 · 2023-10-24..10-25· [career-development, game-development]
links:none on file
slides:none on file

A behind-the-scenes run down of making Potionomics: team centers on spirit of the pose and builds storyboards, rigs and 3D animation tests to map attention and emotion, including an eye-line mapping approach and a visceral heatmap for internal focus. Gameplay ties to a card-based haggle system that encodes emotional “arguments.” Development racks up well over 1,000 animations, drops traditional anticipation (treating the player’s thumb as the intent), iterates via Twitter and internal crits, ships and earns an Annie nomination.

AI-written summary · about

  1. 0:00Introduction
  2. 2:04Animation to design patterns
  3. 5:17Gesture and posing in animation
  4. 9:10Characters as organisms
  5. 11:59Pareidolia and symbolism
  6. 16:08Avoiding symbolic traps
  7. 17:53Movement composition
  8. 20:23Key body language vectors
  9. 22:32Body control in animation
  10. 24:18Shape and silhouette
  11. 26:24Symbolism and audience
  12. 28:49Player projection and feedback
  13. 30:12Early animation and storyboarding
  14. 31:14Pose guessing game
  15. 34:01Gameplay and character states
  16. 36:27Avoiding unmotivated actions
  17. 38:18Cards in emotional storytelling
  18. 40:26Critique and creative dialogue
  19. 41:52Analyzing animation tests
  20. 55:30Simplifying animations
  21. 1:00:06Player perception details
  22. 1:03:13Memes and composition
  23. 1:05:23Final developments and camera angles
  24. 1:06:50Closing thoughts
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