Tips from Industry Vets – Julie Wotzko
summary
Fifteen years across card games, Cake Mania, Xbox dashboard and Hololens lead to concrete habits: carry a notebook and photograph ideas, find a mentor, and learn tools like Trello and Microsoft Project so producers can slot art straight into pipelines. Burnout is real — one year off to learn programming is given as an example. Representation and testing with non‑gamers drive new audiences. Break process when it blocks creativity but accept consequences, budget money (not just time), and ship early to learn what actually works.
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chapters (12)
- 0:00Intro
- 0:55Have a book
- 1:47Learn from rubbish
- 2:38Representation
- 3:16Process
- 3:48Art
- 4:43Sales Manager
- 5:12Innovation
- 6:08Storytelling
- 6:51Be aware of repercussions
- 7:36Know your fundamentals
- 8:44Easter eggs
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