So you (or someone else decided) you're a producer
summary
Six producers compare concrete tactics: use JIRA, Kanban and six‑week sprints, run demo days and weekly “awesomeness” reviews, keep a production Slack and post‑mortems, and hire deliberately (one team is 25 people and plans four hires). They describe being the client buffer, handling HR, and shipping a first title (Dr Robots Invaders) and custom hardware/platform work, and recommend EAP or a communications mentor for emotional labor while aiming for invisible facilitation that fixes process, scope and morale so the game actually ships.
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chapters (6)
- 0:00Start
- 2:25How You Became a Producer
- 11:02Being a Producer What Are the Best Parts of this Job
- 14:37Celebration of Success
- 16:02Notes of Encouragement
- 17:14Demo Days
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