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An Asset Worth a Thousand Words

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Argues that modular narrative lets small teams scale reactive content by stitching small story “lots” together; shows working tools like ink and Yarn Spinner (export JSON) and mentions authoring helpers such as Jacquard and Starfire. Cites Sunless Sea’s shuffled deck of ~30 locations yielding variable contexts, 80 Days: 20→150 locations, 371 story chunks as an example of seamless expansion, and Caves of Qud’s faction-driven systemic narrative to prove the approach produces replayable, maintainable content.

AI-written summary · about

  1. 0:00Start
  2. 3:12Modular design
  3. 5:19Case study: Sunless Sea
  4. 7:16Case study: 80 Days
  5. 9:29Case Study: Caves of Qud
  6. 14:21Recommended scripting languages
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