Let the player be the performer
summary
Shows concrete audio techniques: assign magic intervals (root, major third, perfect fourth, perfect fifth, octave) in a single key so any player input harmonizes; implement layered stems per game state (drone + added layers) and switch keys per act using a circle of fifths; example builds include Pro Tools mixes, random assignment of 12 samples for single-note lines, and puzzle triggers that require a specific activation order in Guacamelee 2. These approaches reliably make player actions sound correct and speed mechanic learning.
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chapters (4)
- 0:00Start
- 9:53Game States
- 27:36Circle of fifths
- 31:48Takeaways? • Help the player leam your mechanics feeling good while they are doing it
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