~/talk

Let the player be the performer

Talkat Games Connect Asia Pacific 2018 · 2018-10-23..10-24· [creative-coding]
name:Ryan Roth
links:none on file
slides:none on file

Shows concrete audio techniques: assign magic intervals (root, major third, perfect fourth, perfect fifth, octave) in a single key so any player input harmonizes; implement layered stems per game state (drone + added layers) and switch keys per act using a circle of fifths; example builds include Pro Tools mixes, random assignment of 12 samples for single-note lines, and puzzle triggers that require a specific activation order in Guacamelee 2. These approaches reliably make player actions sound correct and speed mechanic learning.

AI-written summary · about

  1. 0:00Start
  2. 9:53Game States
  3. 27:36Circle of fifths
  4. 31:48Takeaways? • Help the player leam your mechanics feeling good while they are doing it
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