~/talk

Let’s expand the meaning of “GAME FEEL”!!...

Talkat !!Con 2019 · 2019-06-01..06-03· [creative-coding]
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slides:none on file

Concrete tricks and experiments decide watchability: adding juice like screen‑shake and freeze‑frames to make hits feel punchy; replacing true randomness with bad math that raises hit chance after misses so streaks disappear; and deliberately shifting input timing into negative latency (examples shown: −10 frames, −30 frames, up to a full second) versus positive input lag (30 frames = 0.5s) to demonstrate what helps or breaks feel. Examples run in the Castle framework with stations to try.

AI-written summary · about

  1. 0:00Intro
  2. 0:51Game Feel
  3. 2:03Juice
  4. 5:35Bad Math
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