~/talk

Optimising Graphics for Mobile Devices in Unity

Talkat Games Connect Asia Pacific 2018 · 2018-10-23..10-24· [game-development]
links:none on file
slides:none on file

Crash of Cars (25M+ downloads) uses concrete tricks: splat map shaders with XZ/world-space UVs to cut texture samples, reusing a baked top‑down shadow map for dynamic objects, and immediate drawing via GL/Graphics.DrawMesh to write blob shadows and GUI into render textures (16,000 stars at 147 fps shown). Text is rasterized with TextGenerator into pooled render textures to avoid 30k+ verts from outlines. Xcode GPU captures guide hotspot edits (one change cuts 1.96ms → 1.55ms); iPhone5s/iPad3/OpenGLES2 and Nexus7 tests are reported.

AI-written summary · about

  1. 0:00Start
  2. 3:09Efficient Terrain Shading
  3. 8:07Blend balced shadow map and Unity shadow map.
  4. 11:55Immediate Drawing
  5. 19:38Lorem
  6. 21:32Drawing directly
  7. 24:52Car shaders
  8. 26:59Shader Features - Remove what you don't need
  9. 30:44Shader Profiling in Xcode
  10. 35:49What happens from command 210 to 211?
  11. 40:04Experiments
  12. 40:26Render shadow map save to texture Reuse shadow map
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.