Don't Let Overwhelming Success Overwhelm You
summary
PlayFab claims a production backend that already runs 2,000 live games and serves 100 million MAU, built on AWS (DynamoDB, Kinesis) with a PlayStream real‑time events pipeline that drives segmentation, rules, and immediate actions. Demo shows cloud scripts, store overrides by segment, autoscaling game server hosting, and per‑player overrides working in seconds; roadmap adds Azure hosting, a new matchmaker, UGC commerce with real‑money, and Azure Data Explorer for high‑volume analytics.
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chapters (38)
- 0:00Start
- 3:00Top Grossing Games - Now
- 3:14What Do Those Titles Have in Common?
- 4:09A Tale of Two Games
- 6:43What is LiveOps?
- 8:14LiveOps Requires Games to Be Operated as Services
- 9:10The PlayFab Platform
- 9:52Modern Game Success is Driven by Use of Real-Time Data
- 10:43API Processing ("mainserver" application)
- 14:01Cloud Script Processing ("logicserver" application)
- 14:59Custom Game Servers
- 15:44Game Manager - Customer Admin Portal
- 16:17PlayStream Processor
- 32:05PlayFab Demo
- 32:42Using Metrics More Effectively is About Learning
- 33:00Capturing Events
- 34:30Test Your Idea With Experiments
- 35:05Rules Engine
- 35:37Scheduled Tasks
- 37:22Requirements for Actionable Business Intelligence
- 38:29Harnessing the Power of Game Data in PlayFab
- 38:57Leveraging the Cloud
- 39:25Fully Cross Platform and Engine Agnostic
- 40:18Over 2,000 Titles and 100,000,000 MAU - and Growing
- 41:28Multiplayer Servers 2.0
- 42:56Simple Scaling Optimized for Multiplayer Gaming
- 43:50Matchmaking 2.0
- 44:38Multiplayer + Match
- 45:18Commerce 2.0
- 47:28Data Warehouse 2018
- 49:11New KPI and LiveOps Dashboards
- 51:07Leaderboards 2.0
- 52:11Two-Way Connectivity
- 52:55Configuration Management
- 53:32Improved Unreal Support
- 54:00Open ID Connect (OIDC)
- 54:36PlayFab Localization
- 55:42Call to Action
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