Pushing To The Edge: Unlocking Gameplay Potential With The Cloud
summary
Cloudflare runs 335 POPs in 125+ countries with ~150 Tbps capacity and claims ~50 ms latency to 95% of users, used by CCP (300k monthly players), Subway Surfers (150M), and Discord (200M). The stack offers Cloudflare Workers (JS/WASM serverless that bills only compute time), Durable Objects for stateful websockets, D1 SQL, KV, R2 object storage and Hyperdrive caching, plus container hosting next month. It fronts apps to block DDoS and credential stuffing while enabling edge caching and A/B testing for in‑game shops and leaderboards.
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chapters (10)
- 0:00Cloud gaming potential
- 1:53Cloudflare and global network
- 3:38Online game definitions
- 7:31On-premises vs cloud trade-offs
- 9:15Securing gaming apps
- 12:23Web app performance
- 13:25Cloudflare security and performance
- 15:31Cloudflare Edge Developer Platform
- 19:08Gaming app storage
- 20:51Deploying gaming apps
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