User Reviews
summary
Less than 5% of players write reviews (Android ~4%); median playtime before a positive Steam review is 15.5 hours and 6.6 for negative. Storefronts let teams respond on Steam and mobile and mobile can reset ratings; console reviews are immutable. Case studies: Armello reduces fog after trend analysis; Total War: Rome II shows ~3,000 coordinated negatives; Darkest Dungeon tanks from a bad Korean localisation. Workflow uses spreadsheets, Google Translate and Steam’s review tools to convert reviews into data and to mitigate review bombing.
AI-written summary · about
chapters (8)
- 0:00User reviews importance
- 4:15Why user reviews matter
- 13:31Who reviews games
- 21:25Review bombing explained
- 25:15Extracting value from reviews
- 30:10Protecting review score
- 38:24Handling negative reviews
- 39:31Q&A
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29mManaging User Feedback
34mGoldilocks And The Three Code Reviews
21mMeasuring the impact of misleading ads
42mGoldilocks And The Three Code Reviews
