~/talk

From There and Back Again! Porting from Mobile to Console and Back Again

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Gems of War moves from console back to mobile by focusing on textures: over 3,000 textures are reprocessed, switching Unity compression formats per platform, adding asset postprocessors to pad non-square art, and generating separate alpha textures for ETC1 on Android. Platform defines and plugins keep one codebase while build switching sometimes takes up to seven hours. Result: a 500 MB reduction on console builds and overall build size cut by about half, while preserving cross‑platform saves and support down to 512 MB devices.

AI-written summary · about

  1. 0:00Introduction
  2. 1:25Game trailer and platforms
  3. 3:17Project timeline and engine
  4. 5:46Unity multi-platform challenges
  5. 8:22Porting game considerations
  6. 13:41Existing game pain points
  7. 17:55Platform code and Unity tools
  8. 27:13Texture optimization
  9. 39:06iOS texture compression
  10. 44:34Android texture compression
  11. 48:50Compression quality vs support
  12. 50:15Conclusion and tips
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