Design of the Senses
summary
Argues that theatre supplies concrete sensory tools games ignore: tactile haptics and blindfolded VR in Ilk’s "And the Birds Fell From the Sky" pair physical handling and low-fi video to reliably trick bodies; a responsive installation used water‑soluble plastic walls, sprinklers and ~600 envelopes and collects ~60–70 written responses; Unseen AS builds 3D tactile reproductions for blind users; critiques spectacle-heavy VR like Zero Latency and recommends dramaturgy and responsive theater methods to design total immersion grounded in the body and prey sense.
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chapters (20)
- 0:00Welcome
- 1:01Speaker background
- 3:31Theater and game history
- 5:21Immersive theater demo
- 9:24Games and senses critique
- 12:59Beyond sight and sound
- 14:48Defining immersion
- 18:19Immersion levels
- 22:29Additional senses in games
- 23:55Space as a sense
- 24:37I am good case study
- 28:10Audience as co-author
- 31:18Body as a sense
- 33:29Sight insight and body
- 35:34Synesthesia in design
- 38:47Sir-salame embodied senses
- 41:20VR and game practices
- 42:23Beyond spectacle
- 43:27Dramaturgy role
- 46:13Future of design
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