~/talk

Design of the Senses

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Argues that theatre supplies concrete sensory tools games ignore: tactile haptics and blindfolded VR in Ilk’s "And the Birds Fell From the Sky" pair physical handling and low-fi video to reliably trick bodies; a responsive installation used water‑soluble plastic walls, sprinklers and ~600 envelopes and collects ~60–70 written responses; Unseen AS builds 3D tactile reproductions for blind users; critiques spectacle-heavy VR like Zero Latency and recommends dramaturgy and responsive theater methods to design total immersion grounded in the body and prey sense.

AI-written summary · about

  1. 0:00Welcome
  2. 1:01Speaker background
  3. 3:31Theater and game history
  4. 5:21Immersive theater demo
  5. 9:24Games and senses critique
  6. 12:59Beyond sight and sound
  7. 14:48Defining immersion
  8. 18:19Immersion levels
  9. 22:29Additional senses in games
  10. 23:55Space as a sense
  11. 24:37I am good case study
  12. 28:10Audience as co-author
  13. 31:18Body as a sense
  14. 33:29Sight insight and body
  15. 35:34Synesthesia in design
  16. 38:47Sir-salame embodied senses
  17. 41:20VR and game practices
  18. 42:23Beyond spectacle
  19. 43:27Dramaturgy role
  20. 46:13Future of design
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