Light Up Fireflies: Exploring the Design of Interpersonal Bodily Intertwinement in Social Body Games
summary
A two-player VR game prototypes virtual co-embodiment where each person controls one half of a single avatar; walking through a forest players must touch floating fireflies with both hands simultaneously to light them while an on-avatar balance detector makes uncoordinated movement dump the avatar and end the attempt. A pilot with two pairs runs three-minute solo familiarization then eight-minute duos, uses body-sheets and semi-structured interviews, and reports blurred bodily boundaries when pairs synchronize.
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